A Rank system with regular payouts of Credits, higher rank yields better shop discounts and a better payout, rank increases as you kill monsters.A currency system, Credits, which are dropped by monsters when killed.A Level-up and stat system, allowing you to customize the properties of your character for your own playstyle.So I decided it was time to take matters into my own hands, and after a few weeks worth of work, and replaying Doom 1 and 2 far more than I ever have before, this is what I have for you: my Doom RPG. I first searched around to see if this had already been done, and I found a few bits here and there, but nothing as extensive as I had wanted to implement. A few weeks ago I decided to undertake a project that's been stirring in my head for a while: A (G)ZDoom-based Doom RPG which can be easily played with the vanilla IWADs and PWAD map packs.
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